Changed cBlockHandler->OnUpdate() to use cChunk directly.
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@@ -22,8 +22,9 @@ class cBlockHandler
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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/// Called when the block gets ticked either by a random tick or by a queued tick
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virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called when the block gets ticked either by a random tick or by a queued tick.
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/// Note that the coords are chunk-relative!
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virtual void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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@@ -66,7 +67,7 @@ public:
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents
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/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
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