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- implemented the fire simulation in native c++ (cFireSimulator)

- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;))
- added some other burning blocks
- the mobtypes for the settings.ini which i must have forgotten in the last commit

git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2011-12-28 21:00:35 +00:00
parent 143b8499e0
commit c6b4ee8c9f
14 changed files with 303 additions and 97 deletions

View File

@@ -16,6 +16,7 @@
#include "cSimulatorManager.h"
#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
#include "cFireSimulator.h"
#include "cSandSimulator.h"
#include "cChicken.h"
#include "cSpider.h"
@@ -126,6 +127,7 @@ cWorld::~cWorld()
delete m_SandSimulator;
delete m_WaterSimulator;
delete m_LavaSimulator;
delete m_FireSimulator;
UnloadUnusedChunks();
delete m_pState->pChunkGenerator;
@@ -240,11 +242,13 @@ cWorld::cWorld( const char* a_WorldName )
m_WaterSimulator = new cWaterSimulator( this );
m_LavaSimulator = new cLavaSimulator( this );
m_SandSimulator = new cSandSimulator(this);
m_FireSimulator = new cFireSimulator(this);
m_SimulatorManager = new cSimulatorManager();
m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
memset( g_BlockLightValue, 0x0, 128 );
memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
@@ -299,6 +303,7 @@ cWorld::cWorld( const char* a_WorldName )
g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_OFF ] = true;
g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_ON ] = true;
g_BlockOneHitDig[ E_BLOCK_LOCKED_CHEST ] = true;
g_BlockOneHitDig [ E_BLOCK_FIRE ] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[ E_BLOCK_AIR ] = true;
@@ -730,13 +735,15 @@ cChunk* cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z )
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
int ChunkX, ChunkY, ChunkZ;
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
if( Chunk ) Chunk->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
if( Chunk )
{
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
}
}
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )