Implemented stone and wooden pressure plates
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@@ -89,6 +89,10 @@ private:
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void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles buttons</summary>
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void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
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/// <summary>Handles daylight sensors</summary>
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void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles pressure plates</summary>
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void HandlePressurePlate(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
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/* ==================== */
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/* ====== CARRIERS ====== */
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@@ -115,8 +119,6 @@ private:
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void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles noteblocks</summary>
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void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
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/// <summary>Handles noteblocks</summary>
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void HandleDaylightSensor(int a_BlockX, int a_BlockY, int a_BlockZ);
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/* ===================== */
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/* ====== Helper functions ====== */
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