Removed cServer::BroadcastChat() and cServer::SendMessage().
These two functions make it difficult to move to the new ticking system, and they aren't used anyway. If so required, they can be emulated by ForEachWorld / ForEachPlayer calls.
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@@ -162,6 +162,16 @@ void cServer::RemoveClient(const cClientHandle * a_Client)
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void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
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{
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cCSLock Lock(m_CSClients);
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m_Clients.remove(const_cast<cClientHandle *>(a_Client));
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}
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bool cServer::InitServer(cIniFile & a_SettingsIni)
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{
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m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str();
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@@ -298,23 +308,6 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
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void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSClients);
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for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
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{
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if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
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{
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continue;
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}
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(*itr)->SendChat(a_Message);
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}
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}
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bool cServer::Tick(float a_Dt)
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{
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cRoot::Get()->TickCommands();
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@@ -452,25 +445,6 @@ void cServer::BindBuiltInConsoleCommands(void)
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void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ )
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{
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if ((a_Player != NULL) && !a_bExclude)
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{
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cClientHandle * Client = a_Player->GetClientHandle();
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if (Client != NULL)
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{
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Client->SendChat(a_Message);
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}
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return;
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}
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BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL);
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}
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void cServer::Shutdown(void)
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{
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m_ListenThreadIPv4.Stop();
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