LuaState: Added support for config-style usage.
Globals and table values can be queried from the Lua state easily. Use perfect forwarding.
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@@ -29,16 +29,16 @@ enum
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/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
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/** Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc */
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enum eBlockFace
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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// Synonyms using the (deprecated) world directions:
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BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
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@@ -47,6 +47,10 @@ enum eBlockFace
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BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
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BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
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// Bounds, used for range-checking:
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BLOCK_FACE_MIN = -1,
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BLOCK_FACE_MAX = 5,
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} ;
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