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FinishGenPassiveMobs: Cosmetic changes.

This commit is contained in:
Mattes D
2014-12-05 22:46:46 +01:00
parent 5712fadf31
commit c5dc5ac45f
2 changed files with 33 additions and 30 deletions

View File

@@ -1078,16 +1078,14 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
return false;
}
int AnimalX, AnimalY, AnimalZ;
AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5);
AnimalY = a_RelY;
AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5);
double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5);
double AnimalY = a_RelY;
double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
cEntityList ChunkEntities = a_ChunkDesc.GetEntities();
cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
ChunkEntities.push_back(NewMob);
LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
a_ChunkDesc.GetEntities().push_back(NewMob);
LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
return true;
}
@@ -1100,13 +1098,12 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
std::set<eMonsterType> ListOfSpawnables;
std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
/** Check biomes first to get a list of animals */
// Check biomes first to get a list of animals
switch (a_ChunkDesc.GetBiome(x, z))
{
// No animals in deserts or non-overworld dimensions
@@ -1118,12 +1115,14 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
return mtInvalidType;
}
// Mooshroom only - no other mobs on mushroom islands
case biMushroomIsland:
case biMushroomShore:
{
return mtMooshroom;
}
// Add squid in ocean biomes
case biOcean:
case biFrozenOcean:
@@ -1131,9 +1130,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biRiver:
case biDeepOcean:
{
ListOfSpawnables.insert(MobIter, mtSquid);
ListOfSpawnables.insert(mtSquid);
break;
}
// Add ocelots in jungle biomes
case biJungle:
case biJungleHills:
@@ -1141,9 +1141,11 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biJungleM:
case biJungleEdgeM:
{
ListOfSpawnables.insert(MobIter, mtOcelot);
ListOfSpawnables.insert(mtOcelot);
break;
}
// Add horses in plains-like biomes
case biPlains:
case biSunflowerPlains:
case biSavanna:
@@ -1151,10 +1153,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biSavannaM:
case biSavannaPlateauM:
{
ListOfSpawnables.insert(MobIter, mtHorse);
// ListOfSpawnables.insert(mtDonkey);
ListOfSpawnables.insert(mtHorse);
break;
}
// Add wolves in forest and spruce forests
case biForest:
case biTaiga:
@@ -1162,7 +1164,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
case biColdTaiga:
case biColdTaigaM:
{
ListOfSpawnables.insert(MobIter, mtWolf);
ListOfSpawnables.insert(mtWolf);
break;
}
// Nothing special about this biome
@@ -1171,10 +1173,10 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
break;
}
}
ListOfSpawnables.insert(MobIter, mtChicken);
ListOfSpawnables.insert(MobIter, mtCow);
ListOfSpawnables.insert(MobIter, mtPig);
ListOfSpawnables.insert(MobIter, mtSheep);
ListOfSpawnables.insert(mtChicken);
ListOfSpawnables.insert(mtCow);
ListOfSpawnables.insert(mtPig);
ListOfSpawnables.insert(mtSheep);
if (ListOfSpawnables.empty())
{
@@ -1182,11 +1184,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
}
int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size();
MobIter = ListOfSpawnables.begin();
for (int i = 0; i < RandMob; i++)
{
++MobIter;
}
auto MobIter = ListOfSpawnables.begin();
std::advance(MobIter, RandMob);
return *MobIter;
}