This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.
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@@ -445,6 +445,22 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa
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void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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}
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void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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@@ -589,6 +605,23 @@ void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animat
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void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude);
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}
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void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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