This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.
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@@ -2589,6 +2589,22 @@ void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandl
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void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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@@ -2733,6 +2749,22 @@ void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation
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void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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{
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if (*itr == a_Exclude)
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{
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continue;
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}
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(*itr)->SendRemoveEntityEffect(a_Entity, a_EffectID);
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} // for itr - LoadedByClient[]
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}
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void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
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{
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
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