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QtBiomeVisualiser: Switched caching to entire regions.

This speeds up the rendering preparation for small zooms.
This commit is contained in:
Mattes D
2014-10-27 23:58:09 +01:00
parent cbb637187e
commit c53b7e5d38
15 changed files with 409 additions and 249 deletions

View File

@@ -24,14 +24,14 @@ BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
cChunkDef::BiomeMap biomes;
{
QMutexLocker lock(&m_Mtx);
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
}
a_DestChunk->setBiomes(biomes);
a_DestChunk.setBiomes(biomes);
}
@@ -160,7 +160,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
{
// Load the compressed data:
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
@@ -200,7 +200,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
}
a_DestChunk->setBiomes(biomeMap);
a_DestChunk.setBiomes(biomeMap);
return;
}
@@ -216,7 +216,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun
{
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
}
a_DestChunk->setBiomes(biomeMap);
a_DestChunk.setBiomes(biomeMap);
}