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- Chests open and close on clients when opened/closed

- Beginnings of "Double Chest". All that's needed is detection when 2 chests get put next to each other, block other chests from then touching them on any side, load/save with the m_JoinedChest seeing each other and adding and making sure the left side is always the top rows.

I'm not sure exactly at this moment how to do all of the detection and saving/loading of the double chest stuff so if you've any ideas feel free to point out some areas in the server code or implement it yourself.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@154 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
mtilden@gmail.com
2011-12-29 13:16:23 +00:00
parent 2ca40c819e
commit c4f4ae5c71
6 changed files with 84 additions and 7 deletions

View File

@@ -5,14 +5,21 @@
#include "cMCLogger.h"
#include "cPlayer.h"
#include "cWindow.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cPickup.h"
#include "cMCLogger.h"
#include "cChunk.h"
class cWorld;
class cRoot;
#include <json/json.h>
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
, m_TopChest( false )
, m_JoinedChest( 0 )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
@@ -33,7 +40,7 @@ cChestEntity::~cChestEntity()
void cChestEntity::Destroy()
{
// Drop items
for( int i = 0; i < c_ChestHeight*c_ChestWidth; ++i )
for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
{
if( !m_Content[i].IsEmpty() )
{
@@ -42,6 +49,8 @@ void cChestEntity::Destroy()
m_Content[i].Empty();
}
}
if (m_JoinedChest)
m_JoinedChest->RemoveJoinedChest(this);
}
cItem * cChestEntity::GetSlot( int a_Slot )
@@ -154,19 +163,54 @@ void cChestEntity::UsedBy( cPlayer & a_Player )
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );
Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth );
Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
Window->SetWindowID( 1 );
Window->SetWindowType( cWindow::Chest );
Window->SetWindowTitle("UberChest");
Window->GetOwner()->SetEntity(this);
OpenWindow( Window );
}
if( GetWindow() )
if ( GetWindow() )
{
if( a_Player.GetWindow() != GetWindow() )
{
a_Player.OpenWindow( GetWindow() );
GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
}
}
cPacket_BlockAction ChestOpen;
ChestOpen.m_PosX = GetPosX();
ChestOpen.m_PosY = (short)GetPosY();
ChestOpen.m_PosZ = GetPosZ();
ChestOpen.m_Byte1 = (char)1;
ChestOpen.m_Byte2 = (char)1;
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
(*itr)->GetClientHandle()->Send( ChestOpen );
}
}
}
cItem *cChestEntity::GetContents(bool a_OnlyThis)
{
if (m_JoinedChest && !a_OnlyThis)
{
cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
int i;
cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
{
int index = i % c_ChestHeight*c_ChestWidth;
if (i < c_ChestHeight*c_ChestWidth)
Combined[index] = first[index];
else
Combined[index] = second[index];
}
return Combined;
}
else
return m_Content;
}