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Store and pass entity effect duration as an int not a short. (#4293)

Fixes #4292.
This commit is contained in:
Alexander Harkness
2018-08-26 15:52:39 +01:00
committed by GitHub
parent 2d3ad7f1ae
commit c4f43cd8ec
13 changed files with 13 additions and 37 deletions

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@@ -148,7 +148,7 @@ public:
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0;
@@ -249,8 +249,3 @@ protected:
The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
virtual void SendPacket(cPacketizer & a_Packet) = 0;
} ;

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@@ -300,7 +300,7 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
@@ -1252,7 +1252,3 @@ void cProtocolRecognizer::HandlePacketStatusPing()
cPacketizer Pkt(*this, 0x01); // Pong packet
Pkt.WriteBEInt64(Timestamp);
}

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@@ -72,7 +72,7 @@ public:
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@@ -181,8 +181,3 @@ protected:
The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
virtual void SendPacket(cPacketizer & a_Pkt) override;
} ;

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@@ -391,7 +391,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
{
ASSERT(m_State == 3); // In game mode?
@@ -3701,6 +3701,3 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
a_Pkt.WriteBEInt32(0); // NumProperties
}

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@@ -64,7 +64,7 @@ public:
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@@ -262,6 +262,3 @@ protected:
/** Writes the block entity data for the specified block entity into the packet. */
void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
} ;

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@@ -428,7 +428,7 @@ void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
{
ASSERT(m_State == 3); // In game mode?

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@@ -70,7 +70,7 @@ public:
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
@@ -355,7 +355,3 @@ protected:
virtual UInt32 GetPacketId(eOutgoingPackets a_Packet) override;
} ;