Store and pass entity effect duration as an int not a short. (#4293)
Fixes #4292.
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@@ -161,7 +161,7 @@ public: // tolua_export
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void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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