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Store and pass entity effect duration as an int not a short. (#4293)

Fixes #4292.
This commit is contained in:
Alexander Harkness
2018-08-26 15:52:39 +01:00
committed by GitHub
parent 2d3ad7f1ae
commit c4f43cd8ec
13 changed files with 13 additions and 37 deletions

View File

@@ -161,7 +161,7 @@ public: // tolua_export
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); // tolua_export
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity);