cChestEntity: Renamed a member to avoid confusion.
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@@ -13,7 +13,7 @@
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cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
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super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_ActivePlayers(0)
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m_NumActivePlayers(0)
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{
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cBlockEntityWindowOwner::SetBlockEntity(this);
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}
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