1.8: Fixed hangings.
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@@ -26,7 +26,7 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player)
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{
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// Item not empty, rotate, clipping values to zero to three inclusive
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m_Rotation++;
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if (m_Rotation >= 4)
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if (m_Rotation >= 8)
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{
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m_Rotation = 0;
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}
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