Initial version of "DistortedMembraneOverhangs"
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1412 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -513,7 +513,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenBiomeOverhangs:
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// cStructGenDirectOverhangs:
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cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) :
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m_Noise1(a_Seed),
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@@ -625,3 +625,50 @@ bool cStructGenDirectOverhangs::HasWantedBiome(cChunkDesc & a_ChunkDesc) const
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenDistortedMembraneOverhangs:
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cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a_Seed) :
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m_NoiseX(a_Seed + 1000),
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m_NoiseY(a_Seed + 2000),
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m_NoiseZ(a_Seed + 3000),
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m_NoiseH(a_Seed + 4000)
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{
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}
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void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc)
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{
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const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16;
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const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1;
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for (int y = 50; y < 128; y++)
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{
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NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32;
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// TODO: proper water level - where to get?
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BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency;
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency;
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NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
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NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
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NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
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int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30);
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if (MembraneHeight < y)
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{
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a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock);
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}
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} // for y
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} // for x
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} // for z
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}
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