Corrected wakeup sequences
* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative - Begin migration away from stationary fluids * Tick the chunk after applying a client's changed * Broadcast pending blocks at the end of a tick
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@@ -155,10 +155,5 @@ public:
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BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta
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) override;
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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// No pickups
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// Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client...
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return {};
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override;
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} ;
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