Merge remote-tracking branch 'origin/master' into foldermove2
Conflicts: GNUmakefile
This commit is contained in:
@@ -230,6 +230,8 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z );
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// TODO: the rest
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}
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@@ -287,7 +289,11 @@ AString cProjectileEntity::GetMCAClassName(void) const
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void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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if (GetProjectileKind() != pkArrow) // See cArrow::Tick
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{
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BroadcastMovementUpdate();
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}
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}
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@@ -391,7 +397,8 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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m_IsCritical(false),
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m_Timer(0),
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m_bIsCollected(false),
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m_HitBlockPos(Vector3i(0, 0, 0))
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m_HitBlockPos(Vector3i(0, 0, 0)),
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m_HitGroundTimer(0)
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{
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SetSpeed(a_Speed);
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SetMass(0.1);
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@@ -414,7 +421,8 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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m_IsCritical((a_Force >= 1)),
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m_Timer(0),
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m_bIsCollected(false),
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m_HitBlockPos(0, 0, 0)
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m_HitBlockPos(0, 0, 0),
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m_HitGroundTimer(0)
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{
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}
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@@ -440,37 +448,25 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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if (a_HitFace == BLOCK_FACE_NONE)
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{
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return;
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}
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if (a_HitFace == BLOCK_FACE_NONE) { return; }
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super::OnHitSolidBlock(a_HitPos, a_HitFace);
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int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
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if (a_HitFace != BLOCK_FACE_YP)
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switch (a_HitFace)
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{
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AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
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}
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else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
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{
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a_Y--;
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}
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else
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{
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a_Y++;
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case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
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case BLOCK_FACE_YM:
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{
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break;
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}
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default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
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}
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m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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// Broadcast the position and speed packets before teleporting:
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BroadcastMovementUpdate();
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// Teleport the entity to the exact hit coords:
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m_World->BroadcastTeleportEntity(*this);
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}
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@@ -542,6 +538,24 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
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if (m_IsInGround)
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{
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// When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
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// Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
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// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
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// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
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if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
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{
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if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
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{
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m_World->BroadcastTeleportEntity(*this);
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m_HitGroundTimer = -1;
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}
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else
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{
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m_HitGroundTimer += a_Dt;
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}
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}
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int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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@@ -650,6 +664,104 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_Hi
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBottleOEnchantingEntity :
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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// TODO: Spawn experience orbs
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Destroy();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cFireworkEntity :
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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{
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}
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void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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{
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if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE))
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{
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return;
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}
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SetSpeed(0, 0, 0);
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SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
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std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl;
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m_IsInGround = true;
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BroadcastMovementUpdate();
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}
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void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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if (m_IsInGround)
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{
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if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR)
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{
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m_IsInGround = false;
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}
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else
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{
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return;
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}
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}
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Vector3d PerTickSpeed = GetSpeed() / 20;
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Vector3d Pos = GetPosition();
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// Trace the tick's worth of movement as a line:
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Vector3d NextPos = Pos + PerTickSpeed;
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cProjectileTracerCallback TracerCallback(this);
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if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
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{
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// Something has been hit, abort all other processing
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return;
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}
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// The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
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// Update the position:
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SetPosition(NextPos);
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// Add slowdown and gravity effect to the speed:
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Vector3d NewSpeed(GetSpeed());
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NewSpeed.y += 2;
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NewSpeed *= TracerCallback.GetSlowdownCoeff();
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SetSpeed(NewSpeed);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cGhastFireballEntity :
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