Merge remote-tracking branch 'origin/master' into foldermove2
Conflicts: GNUmakefile
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@@ -682,18 +682,18 @@ void cChunk::ProcessQueuedSetBlocks(void)
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Int64 CurrTick = m_World->GetWorldAge();
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for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();)
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{
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if (itr->m_Tick < CurrTick)
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if (itr->m_Tick <= CurrTick)
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{
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// Current world age is bigger than/equal to target world age - delay time reached
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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itr = m_SetBlockQueue.erase(itr);
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}
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else
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{
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// Not yet
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++itr;
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continue;
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}
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else
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{
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// Now is the time to set the block
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SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
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itr = m_SetBlockQueue.erase(itr);
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}
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} // for itr - m_SetBlockQueue[]
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}
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@@ -1840,6 +1840,24 @@ bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool
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bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (a_Callback.Item(*itr))
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{
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return false;
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}
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} // for itr - m_BlockEntitites[]
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return true;
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}
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bool cChunk::ForEachChest(cChestCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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@@ -1958,6 +1976,32 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
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bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
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{
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++itr2;
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if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
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{
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continue;
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}
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if (a_Callback.Item(*itr))
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{
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return false;
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}
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return true;
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} // for itr - m_BlockEntitites[]
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// Not found:
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return false;
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}
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bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
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{
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// The blockentity list is locked by the parent chunkmap's CS
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