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Merge pull request #2349 from cuberite/maps

Improved maps
This commit is contained in:
Tiger Wang
2015-07-15 17:13:55 +01:00
104 changed files with 946 additions and 938 deletions

View File

@@ -99,9 +99,7 @@ public:
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0;
virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;

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@@ -723,64 +723,55 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_MapID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
void cProtocol172::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
ASSERT(a_Length + 3 <= USHRT_MAX);
ASSERT((a_X >= 0) && (a_X < 256));
ASSERT((a_Y >= 0) && (a_Y < 256));
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID));
Pkt.WriteBEUInt16(static_cast<UInt16>(3 + a_Length));
Pkt.WriteBEUInt8(0);
Pkt.WriteBEUInt8(static_cast<Byte>(a_X));
Pkt.WriteBEUInt8(static_cast<Byte>(a_Y));
Pkt.WriteBuf(reinterpret_cast<const char *>(a_Colors), a_Length);
}
void cProtocol172::SendMapDecorators(int a_MapID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
ASSERT(1 + 3 * a_Decorators.size() < USHRT_MAX);
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID));
Pkt.WriteBEUInt16(static_cast<UInt16>(1 + (3 * a_Decorators.size())));
Pkt.WriteBEUInt8(1);
for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
{
ASSERT(it->GetPixelX() < 256);
ASSERT(it->GetPixelZ() < 256);
Pkt.WriteBEUInt8(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf)));
Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelX()));
Pkt.WriteBEUInt8(static_cast<Byte>(it->GetPixelZ()));
ASSERT(a_Map.GetScale() < 256);
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
Pkt.WriteBEUInt16(2);
Pkt.WriteBEUInt8(2);
Pkt.WriteBEUInt8(static_cast<Byte>(a_Map.GetScale()));
}
}
{
ASSERT(a_Map.GetData().size() + 3 <= USHRT_MAX);
ASSERT((a_DataStartX >= 0) && (a_DataStartX < 256));
ASSERT((a_DataStartY >= 0) && (a_DataStartY < 256));
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
Pkt.WriteBEUInt16(static_cast<UInt16>(3 + a_Map.GetData().size()));
Pkt.WriteBEUInt8(0);
Pkt.WriteBEUInt8(static_cast<Byte>(a_DataStartX));
Pkt.WriteBEUInt8(static_cast<Byte>(a_DataStartX));
Pkt.WriteBuf(reinterpret_cast<const char *>(a_Map.GetData().data()), a_Map.GetData().size());
}
void cProtocol172::SendMapInfo(int a_MapID, unsigned int a_Scale)
{
ASSERT(m_State == 3); // In game mode?
ASSERT(a_Scale < 256);
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_MapID));
Pkt.WriteBEUInt16(2);
{
ASSERT(1 + 3 * a_Map.GetDecorators().size() < USHRT_MAX);
Pkt.WriteBEUInt8(2);
Pkt.WriteBEUInt8(static_cast<Byte>(a_Scale));
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
Pkt.WriteBEUInt16(static_cast<UInt16>(1 + (3 * a_Map.GetDecorators().size())));
Pkt.WriteBEUInt8(1);
for (const auto & Decorator : a_Map.GetDecorators())
{
ASSERT(Decorator.GetPixelX() < 256);
ASSERT(Decorator.GetPixelZ() < 256);
Pkt.WriteBEUInt8(static_cast<Byte>((Decorator.GetRot() << 4) | static_cast<int>(Decorator.GetType())));
Pkt.WriteBEUInt8(static_cast<Byte>(Decorator.GetPixelX()));
Pkt.WriteBEUInt8(static_cast<Byte>(Decorator.GetPixelZ()));
}
}
}

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@@ -101,9 +101,7 @@ public:
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;

View File

@@ -715,60 +715,31 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(a_ID);
Pkt.WriteBEUInt8(m_Scale);
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(a_Map.GetScale());
Pkt.WriteVarInt32(0);
Pkt.WriteBEUInt8(1);
Pkt.WriteBEUInt8(a_Length);
Pkt.WriteBEUInt8(a_X);
Pkt.WriteBEUInt8(a_Y);
Pkt.WriteVarInt32(a_Length);
for (unsigned int i = 0; i < a_Length; ++i)
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
for (const auto Decorator : a_Map.GetDecorators())
{
Pkt.WriteBEUInt8(a_Colors[i]);
}
}
void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt32(a_ID);
Pkt.WriteBEUInt8(m_Scale);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Decorators.size()));
for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
{
Pkt.WriteBEUInt8((it->GetType() << 4) | (it->GetRot() & 0xf));
Pkt.WriteBEUInt8(it->GetPixelX());
Pkt.WriteBEUInt8(it->GetPixelZ());
Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<int>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
Pkt.WriteBEUInt8(Decorator.GetPixelX());
Pkt.WriteBEUInt8(Decorator.GetPixelZ());
}
Pkt.WriteBEUInt8(0);
}
void cProtocol180::SendMapInfo(int a_ID, unsigned int a_Scale)
{
UNUSED(a_ID);
UNUSED(a_Scale);
// This packet was removed in 1.8
Pkt.WriteBEUInt8(128);
Pkt.WriteBEUInt8(128);
Pkt.WriteBEUInt8(a_DataStartX);
Pkt.WriteBEUInt8(a_DataStartY);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
{
Pkt.WriteBEUInt8(*itr);
}
}

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@@ -96,9 +96,7 @@ public:
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;

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@@ -470,30 +470,10 @@ void cProtocolRecognizer::SendLoginSuccess(void)
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
void cProtocolRecognizer::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale);
}
void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale);
}
void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendMapInfo(a_ID, a_Scale);
m_Protocol->SendMapData(a_Map, a_DataStartX, a_DataStartY);
}

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@@ -84,9 +84,7 @@ public:
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;