@@ -206,6 +206,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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||||
if (m_ClientHandle->IsDestroyed())
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||||
{
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||||
// This should not happen, because destroying a client will remove it from the world, but just in case
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||||
ASSERT(!"Player ticked whilst in the process of destruction!");
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||||
m_ClientHandle = nullptr;
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||||
return;
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||||
}
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||||
@@ -216,6 +217,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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||||
return;
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||||
}
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||||
}
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||||
else
|
||||
{
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||||
ASSERT(!"Player ticked whilst in the process of destruction!");
|
||||
}
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||||
|
||||
m_Stats.AddValue(statMinutesPlayed, 1);
|
||||
|
||||
|
||||
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