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Rename mob source files to fit CamelCase.

Rename Cavespider.cpp to CaveSpider.cpp

Rename Cavespider.h to CaveSpider.h

Rename Magmacube.cpp to MagmaCube.cpp

Rename Magmacube.h to MagmaCube.h

Rename Zombiepigman.cpp to ZombiePigman.cpp

Rename Zombiepigman.h to ZombiePigman.h
This commit is contained in:
archshift
2014-04-23 14:56:39 -07:00
parent 695baed226
commit c2f2ef7cb4
6 changed files with 0 additions and 6 deletions

53
src/Mobs/ZombiePigman.cpp Normal file
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombiepigman.h"
#include "../World.h"
cZombiePigman::cZombiePigman(void) :
super("ZombiePigman", mtZombiePigman, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
{
}
void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GOLD_NUGGET);
cItems RareDrops;
RareDrops.Add(cItem(E_ITEM_GOLD));
AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
AddRandomArmorDropItem(a_Drops, LootingLevel);
AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
void cZombiePigman::KilledBy(cEntity * a_Killer)
{
super::KilledBy(a_Killer);
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
}
}