Rename mob source files to fit CamelCase.
Rename Cavespider.cpp to CaveSpider.cpp Rename Cavespider.h to CaveSpider.h Rename Magmacube.cpp to MagmaCube.cpp Rename Magmacube.h to MagmaCube.h Rename Zombiepigman.cpp to ZombiePigman.cpp Rename Zombiepigman.h to ZombiePigman.h
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src/Mobs/MagmaCube.cpp
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30
src/Mobs/MagmaCube.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Magmacube.h"
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cMagmaCube::cMagmaCube(int a_Size) :
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super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
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m_Size(a_Size)
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{
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}
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void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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UNUSED(a_Killer);
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if (GetSize() > 1)
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{
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AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
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}
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}
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