1
0

Merge branch 'master' into ballisticmissiles

Conflicts:
	src/ClientHandle.cpp
This commit is contained in:
Tiger Wang
2014-03-09 12:53:50 +00:00
134 changed files with 3964 additions and 1400 deletions

View File

@@ -20,6 +20,7 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Entities/Entity.h"
#include "../Entities/FallingBlock.h"
@@ -283,6 +284,19 @@ void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
void cNBTChunkSerializer::AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_FlowerPot, "FlowerPot");
m_Writer.AddInt ("Item", (Int32) a_FlowerPot->GetItem().m_ItemType);
m_Writer.AddInt ("Data", (Int32) a_FlowerPot->GetItem().m_ItemDamage);
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName)
{
m_Writer.AddString("id", a_ClassName);
@@ -695,6 +709,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity ((cFlowerPotEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST: