Bindings: Fixed cBoundingBox API.
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@@ -261,7 +261,7 @@ bool cBoundingBox::IsInside(const Vector3d & a_Min, const Vector3d & a_Max, doub
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bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face)
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bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face) const
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{
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return CalcLineIntersection(m_Min, m_Max, a_Line1, a_Line2, a_LineCoeff, a_Face);
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}
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@@ -336,7 +336,7 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
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bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection)
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bool cBoundingBox::Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection) const
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{
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a_Intersection.m_Min.x = std::max(m_Min.x, a_Other.m_Min.x);
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a_Intersection.m_Max.x = std::min(m_Max.x, a_Other.m_Max.x);
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