Explosion: Switched from a cube to a sphere. Implemented using cBlockArea and moved block changing code to ChunkMap

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1441 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
keyboard.osh@gmail.com
2013-05-04 06:25:58 +00:00
parent ad4a61ae0e
commit c1e6fb454f
3 changed files with 37 additions and 31 deletions
+4 -31
View File
@@ -705,37 +705,9 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback
void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// TODO: implement explosion using cBlockArea / in cChunkMap, add damage to entities, add support for pickups, and implement block hardiness
// TODO: Add damage to entities, add support for pickups, and implement block hardiness
Vector3d explosion_pos = Vector3d(a_BlockX,a_BlockY,a_BlockZ);
cVector3iArray BlocksAffected;
int ExplosionSizeInt = (int)a_ExplosionSize;
BlocksAffected.reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt);
for (int x = 0; x < ExplosionSizeInt; x++)
{
for (int y = 0; y < ExplosionSizeInt; y++)
{
for (int z = 0; z < ExplosionSizeInt; z++)
{
DigBlock(a_BlockX + x, a_BlockY + y, a_BlockZ + z);
DigBlock(a_BlockX + x, a_BlockY - y, a_BlockZ + z);
DigBlock(a_BlockX - x, a_BlockY - y, a_BlockZ - z);
DigBlock(a_BlockX - x, a_BlockY + y, a_BlockZ - z);
DigBlock(a_BlockX + x, a_BlockY + y, a_BlockZ - z);
DigBlock(a_BlockX + x, a_BlockY - y, a_BlockZ - z);
DigBlock(a_BlockX - x, a_BlockY + y, a_BlockZ + z);
DigBlock(a_BlockX - x, a_BlockY - y, a_BlockZ + z);
BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z));
BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY - y, a_BlockZ + z));
BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY - y, a_BlockZ - z));
BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY + y, a_BlockZ - z));
BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ - z));
BlocksAffected.push_back(Vector3i(a_BlockX + x, a_BlockY - y, a_BlockZ - z));
BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY + y, a_BlockZ + z));
BlocksAffected.push_back(Vector3i(a_BlockX - x, a_BlockY - y, a_BlockZ + z));
}
}
}
cVector3iArray * BlocksAffected = m_ChunkMap->DoExplosiontAt(a_ExplosionSize,a_BlockX,a_BlockY,a_BlockZ);
BroadcastSoundEffect("random.explode", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
{
cCSLock Lock(m_CSPlayers);
@@ -757,10 +729,11 @@ void cWorld::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, i
}
distance_explosion.Normalize();
distance_explosion *= power;
ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, BlocksAffected, distance_explosion);
ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_ExplosionSize, *BlocksAffected, distance_explosion);
}
}
}
delete BlocksAffected;
}