Fixed a repeater issue
* Repeaters now properly continuously update their powering * Minor cosmetic improvements
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@@ -156,7 +156,7 @@ private:
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bool AreCoordsLinkedPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
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/** Returns if a coordinate was marked as simulated (for blocks toggleable by players) */
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bool AreCoordsSimulated(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, bool IsCurrentStatePowered);
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/** Returns if a repeater is powered */
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/** Returns if a repeater is powered by testing for power sources behind the repeater */
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bool IsRepeaterPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
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/** Returns if a repeater is locked */
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bool IsRepeaterLocked(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta);
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