Added classes for splash potions and wither skulls
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34
src/Entities/SplashPotionEntity.h
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34
src/Entities/SplashPotionEntity.h
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//
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// SplashPotionEntity.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cSplashPotionEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cSplashPotionEntity);
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cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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} ; // tolua_export
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