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Added classes for splash potions and wither skulls

This commit is contained in:
archshift
2014-06-06 00:16:33 -07:00
parent 2f2071afc1
commit c1692a2e3b
5 changed files with 149 additions and 0 deletions

View File

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//
// SplashPotionEntity.h
//
#pragma once
#include "ProjectileEntity.h"
// tolua_begin
class cSplashPotionEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
// tolua_end
CLASS_PROTODEF(cSplashPotionEntity);
cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
} ; // tolua_export