Added classes for splash potions and wither skulls
This commit is contained in:
37
src/Entities/SplashPotionEntity.cpp
Normal file
37
src/Entities/SplashPotionEntity.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "SplashPotionEntity.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
|
||||
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
|
||||
{
|
||||
SetSpeed(a_Speed);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
|
||||
{
|
||||
// TODO: Apply potion effect to entities nearby
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
|
||||
|
||||
// TODO: Apply potion effect to entity and others nearby
|
||||
|
||||
Destroy(true);
|
||||
}
|
||||
Reference in New Issue
Block a user