Added classes for splash potions and wither skulls
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@@ -18,9 +18,11 @@
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#include "ThrownEnderPearlEntity.h"
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#include "ExpBottleEntity.h"
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#include "ThrownSnowballEntity.h"
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#include "SplashPotionEntity.h"
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#include "FireChargeEntity.h"
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#include "FireworkEntity.h"
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#include "GhastFireballEntity.h"
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#include "WitherSkullEntity.h"
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@@ -250,6 +252,8 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSplashPotion: return new cSplashPotionEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework:
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{
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if (a_Item.m_FireworkItem.m_Colours.empty())
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