More style checking.
Spaces around some operators are checked.
This commit is contained in:
@@ -366,7 +366,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
|
||||
if (i + 1 < ARRAYCOUNT(gCrossCoords)) // Sides of torch, not top (top is last)
|
||||
{
|
||||
if (
|
||||
IsMechanism(Type) && // Is it a mechanism? Not block/other torch etc.
|
||||
IsMechanism(Type) && // Is it a mechanism? Not block / other torch etc.
|
||||
(!Vector3i(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY + gCrossCoords[i].y, a_RelBlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on
|
||||
)
|
||||
{
|
||||
@@ -1600,7 +1600,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
if ((OtherRepeaterDir & 0x03) == 0x3)
|
||||
{
|
||||
return true;
|
||||
} // If so, I am latched/locked
|
||||
} // If so, I am latched / locked
|
||||
}
|
||||
|
||||
// Check if western(left) neighbor is a powered on repeater who is facing us
|
||||
@@ -1612,7 +1612,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
if ((OtherRepeaterDir & 0x03) == 0x1)
|
||||
{
|
||||
return true;
|
||||
} // If so, I am latched/locked
|
||||
} // If so, I am latched / locked
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1634,7 +1634,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
if ((OtherRepeaterDir & 0x30) == 0x00)
|
||||
{
|
||||
return true;
|
||||
} // If so, am latched/locked
|
||||
} // If so, I am latched / locked
|
||||
}
|
||||
|
||||
// Check if northern(up) neighbor is a powered on repeater who is facing us
|
||||
@@ -1646,7 +1646,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB
|
||||
if ((OtherRepeaterDir & 0x03) == 0x02)
|
||||
{
|
||||
return true;
|
||||
} // If so, I am latched/locked
|
||||
} // If so, I am latched / locked
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user