More style checking.
Spaces around some operators are checked.
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@@ -237,7 +237,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints &
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return true;
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}
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// Smoothing: for each line segment, add points on its 1/4 lengths
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// Smoothing: for each line segment, add points on its 1 / 4 lengths
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bool res = false;
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size_t Num = a_Src.size() - 2; // this many intermediary points
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a_Dst.clear();
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@@ -488,7 +488,7 @@ void cCaveTunnel::ProcessChunk(
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continue;
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}
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// Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom:
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// Carve out a sphere around the xyz point, m_Radius in diameter; skip 3 / 7 off the top and bottom:
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int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc
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int DifY = itr->m_BlockY;
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int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc
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