More style checking.
Spaces around some operators are checked.
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@@ -355,7 +355,7 @@ float cPlayer::GetXpPercentage()
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int currentLevel_XpBase = XpForLevel(currentLevel);
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return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
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static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase);
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}
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@@ -364,7 +364,7 @@ float cPlayer::GetXpPercentage()
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bool cPlayer::SetCurrentExperience(int a_CurrentXp)
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{
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; // oops, they gave us a dodgey number
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@@ -403,7 +403,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
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m_LifetimeTotalXp += a_Xp_delta;
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}
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LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
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LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
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// Set experience to be updated
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m_bDirtyExperience = true;
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@@ -1771,7 +1771,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
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m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
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// Load the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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StatSerializer.Load();
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@@ -1868,7 +1868,7 @@ bool cPlayer::SaveToDisk()
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}
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// Save the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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if (!StatSerializer.Save())
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{
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@@ -2076,7 +2076,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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}
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else
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{
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if (Value >= 25) // Ignore small/slow movement
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if (Value >= 25) // Ignore small / slow movement
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{
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m_Stats.AddValue(statDistFlown, Value);
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}
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