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More style checking.

Spaces around some operators are checked.
This commit is contained in:
Mattes D
2015-05-09 09:25:09 +02:00
parent 61300ab9ef
commit c13b1931ff
78 changed files with 207 additions and 186 deletions

View File

@@ -1309,7 +1309,8 @@ bool cEntity::DetectPortal()
if (IsPlayer())
{
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
// Send a respawn packet before world is loaded / generated so the client isn't left in limbo
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
@@ -1688,8 +1689,8 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
}
// Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet
// The latter is only changed with a relmove/teleport, and m_LastPos stores this position
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
// The latter is only changed with a relmove / teleport, and m_LastPos stores this position
m_LastPos = GetPosition();
}
else