TNT Changes (#4970)
+ Make TNT drop pickups, change a few comments. + Give each ray random intensity, instead of each explosion. * Use direction instead of destination, rewrite for pairs of edges.
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@@ -134,6 +134,15 @@ bool IsBlockFence(BLOCKTYPE a_BlockType)
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bool IsBlockShulkerBox(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType >= E_BLOCK_WHITE_SHULKER_BOX) && (a_BlockType <= E_BLOCK_BLACK_SHULKER_BOX));
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}
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bool IsBlockMaterialWood(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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