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Added a SpawnFallingBlock function so plugins can make other blocks fall.

This commit is contained in:
STRWarrior
2013-12-07 14:26:52 +01:00
parent 38563db3ce
commit c0f091b1a3
4 changed files with 93 additions and 2 deletions

View File

@@ -14,6 +14,7 @@
// Entities (except mobs):
#include "Entities/ExpOrb.h"
#include "Entities/FallingBlock.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
@@ -1617,6 +1618,17 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
int cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta)
{
cFallingBlock * FallingBlock = new cFallingBlock(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta);
FallingBlock->Initialize(this);
return FallingBlock->GetUniqueID();
}
int cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward)
{
cExpOrb * ExpOrb = new cExpOrb(a_X, a_Y, a_Z, a_Reward);