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fix possible threadlock issue, changed function names to be closer to standard

This commit is contained in:
Daniel O'Brien
2013-11-16 20:29:57 +11:00
parent df4aa6c864
commit c0c8fe1bcd
2 changed files with 45 additions and 26 deletions

View File

@@ -71,21 +71,24 @@ public:
Returns true on success
"should" really only be called at init or player death, plugins excepted
*/
bool SetExperience(short a_XpTotal);
bool SetCurrentExperience(short a_XpTotal);
/* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
Returns the new total experience, -1 on error
Returns the new current experience, -1 on error
*/
short AddExperience(short a_Xp_delta);
/// Gets the experience total - XpTotal
inline short XpGetTotal(void) { return m_XpTotal; }
/// Gets the experience total - XpTotal for score on death
inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; }
/// Gets the currrent experience
inline short GetCurrentXp(void) { return m_CurrentXp; }
/// Gets the current level - XpLevel
short XpGetLevel(void);
short GetXpLevel(void);
/// Gets the experience bar percentage - XpP
float XpGetPercentage(void);
float GetXpPercentage(void);
// tolua_end
@@ -415,13 +418,17 @@ protected:
Int64 m_EatingFinishTick;
/// Player Xp level
short int m_XpTotal;
short int m_LifetimeTotalXp;
short int m_CurrentXp;
// flag saying we need to send a xp update to client
bool m_bDirtyExperience;
/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
static short XpForLevel(short int a_Level);
/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
static short CalcLevelFromXp(short int a_XpTotal);
static short CalcLevelFromXp(short int a_XpCurrent);
bool m_IsChargingBow;
int m_BowCharge;