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Entities handle chunks properly again

* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
This commit is contained in:
Tiger Wang
2014-04-12 13:16:48 +01:00
parent b3f6afefe9
commit c0c47d33c5
10 changed files with 127 additions and 127 deletions

View File

@@ -30,7 +30,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (m_World->GetTickRandomNumber(5) == 3)
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
m_World->BroadcastEntityStatus(*this, esVillagerAngry);
}
}
}