Entities handle chunks properly again
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
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@@ -30,7 +30,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if (m_World->GetTickRandomNumber(5) == 3)
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{
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m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
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m_World->BroadcastEntityStatus(*this, esVillagerAngry);
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}
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}
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}
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