1
0

Entities handle chunks properly again

* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
This commit is contained in:
Tiger Wang
2014-04-12 13:16:48 +01:00
parent b3f6afefe9
commit c0c47d33c5
10 changed files with 127 additions and 127 deletions

View File

@@ -791,7 +791,7 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks)
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_FIREWORK_EXPLODE);
m_World->BroadcastEntityStatus(*this, esFireworkExploding);
Destroy();
}