Entities handle chunks properly again
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
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@@ -590,7 +590,7 @@ void cPlayer::FinishEating(void)
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m_EatingFinishTick = -1;
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// Send the packets:
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m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
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m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
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m_World->BroadcastEntityAnimation(*this, 0);
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m_World->BroadcastEntityMetadata(*this);
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