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Entities handle chunks properly again

* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
This commit is contained in:
Tiger Wang
2014-04-12 13:16:48 +01:00
parent b3f6afefe9
commit c0c47d33c5
10 changed files with 127 additions and 127 deletions

View File

@@ -590,7 +590,7 @@ void cPlayer::FinishEating(void)
m_EatingFinishTick = -1;
// Send the packets:
m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
m_World->BroadcastEntityAnimation(*this, 0);
m_World->BroadcastEntityMetadata(*this);