Entities handle chunks properly again
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
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@@ -2101,7 +2101,7 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
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}
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// Update the statistics:
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m_NumExplosionsThisTick += 1;
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m_NumExplosionsThisTick++;
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m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
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}
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