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Added a queue for setting chunk data.

Fixes #1196.
This commit is contained in:
madmaxoft
2014-07-24 18:32:05 +02:00
parent 9678341a11
commit c0b62ef139
11 changed files with 353 additions and 122 deletions

View File

@@ -18,6 +18,7 @@
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../SetChunkData.h"
@@ -911,7 +912,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + LightOffset);
NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + SkyLightOffset);
a_World->SetChunkData(
a_World->QueueSetChunkData(cSetChunkDataPtr(new cSetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
BlockData, MetaData,
IsLightValid ? BlockLight : NULL,
@@ -919,7 +920,7 @@ bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_Uncompre
NULL, NULL,
Entities, BlockEntities,
false
);
)));
return true;
}