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Added a queue for setting chunk data.

Fixes #1196.
This commit is contained in:
madmaxoft
2014-07-24 18:32:05 +02:00
parent 9678341a11
commit c0b62ef139
11 changed files with 353 additions and 122 deletions

View File

@@ -16,6 +16,7 @@
#include "MobCensus.h"
#include "MobSpawner.h"
#include "BoundingBox.h"
#include "SetChunkData.h"
#include "Entities/Pickup.h"
@@ -912,28 +913,20 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
void cChunkMap::SetChunkData(
int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap & a_BiomeMap,
cBlockEntityList & a_BlockEntities,
bool a_MarkDirty
)
void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
{
int ChunkX = a_SetChunkData.GetChunkX();
int ChunkZ = a_SetChunkData.GetChunkZ();
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if (Chunk == NULL)
{
return;
}
Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities);
Chunk->SetAllData(a_SetChunkData);
if (a_MarkDirty)
if (a_SetChunkData.ShouldMarkDirty())
{
Chunk->MarkDirty();
}
@@ -942,7 +935,7 @@ void cChunkMap::SetChunkData(
cChunkStays ToBeDisabled;
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
{
if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
if ((*itr)->ChunkAvailable(ChunkX, ChunkZ))
{
// The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
ToBeDisabled.push_back(*itr);
@@ -957,7 +950,7 @@ void cChunkMap::SetChunkData(
}
// Notify plugins of the chunk becoming available
cPluginManager::Get()->CallHookChunkAvailable(m_World, a_ChunkX, a_ChunkZ);
cPluginManager::Get()->CallHookChunkAvailable(m_World, ChunkX, ChunkZ);
}