1
0

Proper respawn packets on dimension travel

This commit is contained in:
LogicParrot
2016-08-27 09:37:54 +03:00
parent d5b3fbcadb
commit c088f7ff0a
12 changed files with 80 additions and 48 deletions

View File

@@ -116,7 +116,7 @@ public:
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendResetTitle (void) override;
virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
@@ -183,11 +183,6 @@ protected:
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
cFile m_CommLogFile;
/** The dimension that was last sent to a player in a Respawn or Login packet.
Used to avoid Respawning into the same dimension, which confuses the client. */
eDimension m_LastSentDimension;
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, size_t a_Size);