Proper respawn packets on dimension travel
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@@ -116,7 +116,7 @@ public:
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virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
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virtual void SendResetTitle (void) override;
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virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
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virtual void SendRespawn (eDimension a_Dimension) override;
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virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
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virtual void SendExperience (void) override;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
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@@ -183,11 +183,6 @@ protected:
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/** The logfile where the comm is logged, when g_ShouldLogComm is true */
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cFile m_CommLogFile;
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
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void AddReceivedData(const char * a_Data, size_t a_Size);
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