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Proper respawn packets on dimension travel

This commit is contained in:
LogicParrot
2016-08-27 09:37:54 +03:00
parent d5b3fbcadb
commit c088f7ff0a
12 changed files with 80 additions and 48 deletions

View File

@@ -893,6 +893,15 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
cWorld * cPlayer::GetBedWorld()
{
return m_SpawnWorld;
}
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)