Proper respawn packets on dimension travel

This commit is contained in:
LogicParrot
2016-08-29 11:16:06 +03:00
parent d5b3fbcadb
commit c088f7ff0a
12 changed files with 80 additions and 48 deletions
+9
View File
@@ -893,6 +893,15 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
cWorld * cPlayer::GetBedWorld()
{
return m_SpawnWorld;
}
void cPlayer::SetFlying(bool a_IsFlying)
{
if (a_IsFlying == m_IsFlying)