Proper respawn packets on dimension travel
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@@ -893,6 +893,15 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World)
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cWorld * cPlayer::GetBedWorld()
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{
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return m_SpawnWorld;
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}
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void cPlayer::SetFlying(bool a_IsFlying)
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{
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if (a_IsFlying == m_IsFlying)
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