Proper respawn packets on dimension travel
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@@ -369,6 +369,9 @@ public: // tolua_export
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bool IsPlayerChunkSent();
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private:
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/** The dimension that was last sent to a player in a Respawn or Login packet.
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Used to avoid Respawning into the same dimension, which confuses the client. */
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eDimension m_LastSentDimension;
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friend class cServer; // Needs access to SetSelf()
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