Fixed tabs used for alignment.
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@@ -760,7 +760,7 @@ void cProtocol125::SendPlayerMoveLook(void)
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);
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*/
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WriteByte (PACKET_PLAYER_MOVE_LOOK);
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WriteByte(PACKET_PLAYER_MOVE_LOOK);
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cPlayer * Player = m_Client->GetPlayer();
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WriteDouble(Player->GetPosX());
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WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
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@@ -1005,10 +1005,10 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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void cProtocol125::SendStatistics(const cStatManager & a_Manager)
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{
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/* NOTE:
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* Versions prior to minecraft 1.7 use an incremental statistic sync
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* method. The current setup does not allow us to implement that, because
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* of performance considerations.
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*/
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Versions prior to minecraft 1.7 use an incremental statistic sync
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method. The current setup does not allow us to implement that, because
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of performance considerations.
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*/
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#if 0
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for (unsigned int i = 0; i < (unsigned int)statCount; ++i)
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{
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@@ -1121,7 +1121,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_USE_BED);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(0); // Unknown byte only 0 has been observed
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WriteByte(0); // Unknown byte only 0 has been observed
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WriteInt (a_BlockX);
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WriteByte((Byte)a_BlockY);
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WriteInt (a_BlockZ);
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@@ -1344,11 +1344,11 @@ int cProtocol125::ParseArmAnim(void)
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int cProtocol125::ParseBlockDig(void)
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{
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HANDLE_PACKET_READ(ReadChar, char, Status);
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HANDLE_PACKET_READ(ReadChar, char, Status);
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HANDLE_PACKET_READ(ReadBEInt, int, PosX);
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HANDLE_PACKET_READ(ReadByte, Byte, PosY);
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HANDLE_PACKET_READ(ReadByte, Byte, PosY);
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HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
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HANDLE_PACKET_READ(ReadChar, char, BlockFace);
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HANDLE_PACKET_READ(ReadChar, char, BlockFace);
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m_Client->HandleLeftClick(PosX, PosY, PosZ, static_cast<eBlockFace>(BlockFace), Status);
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return PARSE_OK;
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}
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