Fixed tabs used for alignment.
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@@ -325,7 +325,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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AddSpeedZ(Distance.z);
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if (m_EMState == ESCAPING)
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{ // Runs Faster when escaping :D otherwise they just walk away
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{ // Runs Faster when escaping :D otherwise they just walk away
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SetSpeedX (GetSpeedX() * 2.f);
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SetSpeedZ (GetSpeedZ() * 2.f);
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}
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