Merged branch 'origin/master' into c++11.
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@@ -157,6 +157,8 @@ protected:
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if (m_NumPrepared >= m_MaxIdx)
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{
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m_EvtFinished.Set();
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// Must return here, because "this" may have gotten deleted by the previous line
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return;
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}
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// Queue another chunk, if appropriate:
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@@ -602,7 +604,7 @@ void cWorld::Start(void)
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}
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// Adjust the enum-backed variables into their respective bounds:
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m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
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m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator);
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m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
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m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
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@@ -747,7 +749,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
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a_IniFile.GetValueSet("Generator", "HeightGen", "Flat");
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a_IniFile.GetValueSet("Generator", "FlatHeight", "128");
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a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
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a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
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a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
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a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
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break;
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}
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@@ -2668,7 +2670,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
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bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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// Calls the callback for each player in the list
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// Calls the callback for the specified player in the list
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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