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Rewrote ChunkSending queue for significantly improved performance

This commit is contained in:
tycho
2015-05-31 15:28:38 +01:00
parent 19c95ee564
commit bfe52277b4
5 changed files with 103 additions and 190 deletions

View File

@@ -18,6 +18,7 @@
////////////////////////////////////////////////////////////////////////////////
// cNotifyChunkSender:
@@ -93,41 +94,25 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
{
ASSERT(a_Client != nullptr);
{
sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
cCSLock Lock(m_CS);
if (
std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
)
auto iter = m_ChunkInfo.find(Chunk);
if (iter != m_ChunkInfo.end())
{
// Already queued, bail out
return;
auto & info = iter->second;
if (info.m_Priority > a_Priority)
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
info.m_Priority = a_Priority;
}
info.m_Clients.insert(a_Client);
}
switch (a_Priority)
else
{
case E_CHUNK_PRIORITY_LOW:
{
m_SendChunksLowPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_MEDIUM:
{
m_SendChunksMediumPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_HIGH:
{
m_SendChunksHighPriority.push_back(Chunk);
break;
}
case PRIORITY_BROADCAST:
{
m_SendChunksBroadcastPriority.push_back(Chunk);
break;
}
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
auto info = sSendChunk{Chunk, a_Priority};
info.m_Clients.insert(a_Client);
m_ChunkInfo.emplace(Chunk, info);
}
}
m_evtQueue.Set();
@@ -141,43 +126,25 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
{
{
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
cCSLock Lock(m_CS);
for (auto client : a_Clients)
auto iter = m_ChunkInfo.find(Chunk);
if (iter != m_ChunkInfo.end())
{
sSendChunk Chunk(a_ChunkX, a_ChunkZ, client);
if (
std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
)
auto & info = iter->second;
if (info.m_Priority > a_Priority)
{
// Already queued, bail out
continue;
}
switch (a_Priority)
{
case E_CHUNK_PRIORITY_LOW:
{
m_SendChunksLowPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_MEDIUM:
{
m_SendChunksMediumPriority.push_back(Chunk);
break;
}
case E_CHUNK_PRIORITY_HIGH:
{
m_SendChunksHighPriority.push_back(Chunk);
break;
}
case PRIORITY_BROADCAST:
{
m_SendChunksBroadcastPriority.push_back(Chunk);
break;
}
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
info.m_Priority = a_Priority;
}
info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
}
else
{
m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
auto info = sSendChunk{Chunk, a_Priority};
info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
m_ChunkInfo.emplace(Chunk, info);
}
}
m_evtQueue.Set();
@@ -191,33 +158,12 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
for (auto && pair : m_ChunkInfo)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunksLowPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksLowPriority[]
for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunksMediumPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksMediumPriority[]
for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunksHighPriority.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunksHighPriority[]
auto && clients = pair.second.m_Clients;
clients.erase(a_Client); // nop for sets that do not contain a_Client
}
m_RemoveCount++;
}
m_evtQueue.Set();
@@ -233,7 +179,7 @@ void cChunkSender::Execute(void)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_SendChunksBroadcastPriority.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
do
{
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
@@ -247,52 +193,24 @@ void cChunkSender::Execute(void)
{
return;
}
} // while (empty)
} while (m_SendChunks.empty());
if (!m_SendChunksHighPriority.empty())
// Take one from the queue:
auto Chunk = m_SendChunks.top().m_Chunk;
m_SendChunks.pop();
auto itr = m_ChunkInfo.find(Chunk);
if (itr == m_ChunkInfo.end())
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksHighPriority.front());
m_SendChunksHighPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
continue;
}
else if (!m_SendChunksBroadcastPriority.empty())
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksBroadcastPriority.front());
m_SendChunksBroadcastPriority.pop_front();
Lock.Unlock();
std::unordered_set<cClientHandle *> clients;
std::swap(itr->second.m_Clients, clients);
m_ChunkInfo.erase(itr);
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
else if (!m_SendChunksMediumPriority.empty())
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksMediumPriority.front());
m_SendChunksMediumPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
else
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunksLowPriority.front());
m_SendChunksLowPriority.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
}
Lock.Lock();
int RemoveCount = m_RemoveCount;
m_RemoveCount = 0;
Lock.Unlock();
for (int i = 0; i < RemoveCount; i++)
{
m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
}
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
} // while (!mShouldTerminate)
}
@@ -300,13 +218,22 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
{
// Ask the client if it still wants the chunk:
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
for(auto itr = a_Clients.begin(); itr != a_Clients.end();)
{
return;
if(!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
auto toremove = itr;
itr++;
a_Clients.erase(toremove);
}
else
{
itr++;
}
}
// If the chunk has no clients, no need to packetize it:
@@ -335,14 +262,18 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
}
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
// Send:
a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
for (auto client : a_Clients)
{
m_World.SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
} // for itr - m_Packets[]
// Send:
client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
// Send block-entity packets:
for (auto Pos : m_BlockEntities)
{
m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
} // for itr - m_Packets[]
}
m_BlockEntities.clear();
// TODO: Send entity spawn packets
@@ -354,7 +285,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
{
m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
m_BlockEntities.push_back(a_Entity->GetPos());
}