Converted Monster to std::chrono
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@@ -22,7 +22,7 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterTyp
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// What to do if in Chasing State
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void cAggressiveMonster::InStateChasing(float a_Dt)
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void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
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{
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super::InStateChasing(a_Dt);
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